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Green explores processes found in nature and in other large and complex systems, and the potential of computer programs to model or simulate such systems within time-based artworks. Within recent interactive installations and performances, patterns of behavior are fixed and defined only by the algorithmic process specified within the computer program embedded within the micro-controller which is part of each work. These algorithmic processes are designed to simulate the manner of operation of physical and natural systems. In particular, Green isolates the elements of rhythm and spatial orientation, using many small speakers as sound sources, with only the most basic of sounds (small clicks and pulses) to create a spatially and rhythmic studies that are based on the natural soundscapes of insects and other organisms found in meadows and fields.

Green uses home-made and custom programmed microcontrollers – single chip computers – to generate all sound that is heard. The piece is driven by algorithms coded into each board, with all sounds being produced by these algorithms. Each loudspeaker is powered by a micro-controller. The piece gains volume and complexity through the multiplicity of speakers (32) and through their synchronization (provided by the algorithms within the microcontrollers).